Marvel United (Italian Ed.)
Marvel United (Italian Ed.)
Marvel United (Italian Ed.)
Marvel United (Italian Ed.)
Marvel United (Italian Ed.)
Marvel United (Italian Ed.)
Marvel United (Italian Ed.)
Marvel United (Italian Ed.)

Marvel United (Italian Ed.)

€37.99
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    STR9981
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Players will take on the roles of the celebrated Marvel Heroes and work together to stop the master plan of a powerful Criminal controlled by the game. Each villain reveals their unique master plan, along with cards that trigger various effects and threats that represent challenges in various areas. Heroes will need to carefully choose which cards to play from their unique decks, which not only offer different actions and superpowers to use, but also combine with the actions of other heroes to accomplish the impossible and save the world! The heroes that players will be able to play are Captain America, Iron Man, Black Widow, Captain Marvel, Hulk, Wasp, Ant-Man, while the Criminals, controlled by the game, are Red Skull, Ultron and Taskmaster. . . . The Criminal always starts, whose actions are managed by the Deck of the Supreme Plan: depending on the card that is drawn and placed as the beginning of the Story, the Criminal can move from one place to another, apply effects that damage the heroes in various ways (called EFFECT BAM!), or add other criminals and / or civilians also in the adjacent places. The Heroes, on the other hand, are committed to trying to defeat the super villain to win the game! In order to damage the Criminal directly, however, the Heroes must first complete at least 2 of the 3 available Missions, which include safeguarding the Civilians and / or defeating the Thugs. After drawing from his deck, the current player adds a card to the Story that will determine the actions he can carry out: the actions can be Attack, Movement or Intervention, to save a Civilian or avert a Threat. There are also Wild actions and some cards with different Special Effects for each Hero. Whenever 3 Hero cards have been added to the Story and resolved, 1 new Master Plan card is drawn from the deck, added to the end of the Story and resolved. By completing the first Mission, the Criminal will come under pressure, and will take his turn after only 2 Hero cards! By completing the second Mission, the Heroes will be able to attack the Criminal directly. The Heroes are not required to complete the third Mission as well, as if they manage to remove all the Health Counters from the Criminal Sheet, they have won the game! If, on the other hand, the Criminal fulfills the conditions of the Nefarious Plot described on his Card, if he has no more cards in his Supreme Deck, or if a player starts his turn with no cards in hand and in his Hero Deck, the game ends and the players are defeated. ! . . . Contents: 7 Hero Miniatures 3 Criminal Miniatures 84 Hero Cards 3 Criminal Cards 36 Supreme Floor Cards 18 Threat Cards 8 Places 1 Mission Guide 3 Mission Cards 3 Challenge Cards 156 tokens 1 Counter of the Criminal 1 Regulations. Attractive design. Simple rules and quick games.

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